The term “Gamification” has gained a lot of momentum in the past few years. Game based learning not only motivates the students to learn better but also provides an intriguing learning experience. On the other hand, gamification in business accelerates the process of uniting and engaging partners, employees and consumers all together.
GAMIFICATION IN e-LEARNING SPACE:
Gamified learning is a vast sector and cannot be confined to a single approach. Applying the element of rewards to fun filled games will motivate students and improves their engagement in learning. Learning Management systems often use gamification to engage teachers and students alike. This gives the Gamified learning an advantage of being the trendy, futuristic learning option with enormous scope for growth and investment. Investing in gamification in e-learning fetches improvised results for the whole company.
GAMIFICATION IN THE BUSINESS SPACE:
The advent of futuristic technologies like AR (Augmented Reality) and VR (Virtual Reality) have created a strong platform for gamification of learning to excel. AR and VR are popular gamification techniques. These provide for training simulations to engage the end users with a few problem-solving circumstances. These techniques train employees to handle risky situation they may encounter at the workplace. It is quite enriching to understand how game space aligned itself to the business environment. Investing in gamification of learning is good for the businesses as it can contribute to enhancing the employee performance too. Game- based learning has the potential to fetch higher Return on Investments in the long run thus making it a hot- favourite among the investors community.
As stated above the end user market is divided mainly into the academic, k-12 and corporate training segments and all are in great demand in the market today.